Rig and Model
technical exploration of character rigging and clean topology. Original character modeled, designed, and rigged in blender. Used a combination of shape keys and bones to create a flexible rig that can be animated in a variety of ways. Described as athletic and uncanny, this character was designed to be a versat ile asset to convey horror specifically.
Modeled and rigged in blender, with topology planned around the areas that carry the most animation — the torso, legs and hands.